Changelog for Among the Sleep. The version can be seen at the bottom right corner of the main menu.
3.0.1[]
Bugfixes.
3.0.0[]
- November 2, 2017
- Improved visuals
- digital art book
- soundtrack integrated in the game
- selectable pyjamas
- enhanced puzzles and gameplay
- new dialogue
- brand new museum level where you get to explore behind the scenes and experience never before seen footage and concepts cut from the released game.
2.0.1[]
- June 7, 2016
- Translations for the following languages: Arabic, Dutch, Brazilian Portuguese, Simplified Chinese.
- Fixed the AI sometimes falling through the ground in the forest level, confusing its re-spawn logic.
- Fixed some out of control rope physics.
- It's no longer possible to use resolutions narrower than 800 pixels, unless it's the only valid resolution on your computer.
2.0.0[]
- February 17, 2016
Unity 5 conversion
- Slight changes to physics behavior
- Visual changes and minor improvements
- Tons of bug fixes and tweaks
Performance
- Brand new manual occlusion system
- General optimization
Misc
- Cloud saving now enabled!
- Added commentary track!
- Bug fixes of audio system
- Overall tweaks of ambience and soundscapes
- Minor language tweaks and bug fixes
- Added Polish subtitles
1.3.2[]
- February 11, 2015
Localization
- Added Norwegian audio for the entire game
- Added Neo-Norwegian text language
- DLC subtitles now available in all languages
- Added better fonts for Czech and Hungarian languages
General
- Tweaked behaviour of level selection in main menu
- Fixed mouse stuttering on Linux
- Mom's hair shader now responds correctly to lights
- Tweaked the reflection strength of some floor materials
- Fixed missing normal maps on some materials in level03
- Some optimization work in level04
- Fixed issue where screen froze when skipping intro cinematic
Audio
- Fixed bug where the toys in the DLC would sometimes not speak
- Tweaked audio levels on some dialogue that was hard to hear
1.3.1[]
- December 3, 2014
DLC
- Tweaked AI behaviour
- Added camera effects & audio to some events
- More consistent snow particles
- Fixed some hiding places that were not as safe as they seemed
- Fixed some drawers having strange behaviour because of objects stuck inside them
- Fixed parts of the level being unintentionally visible through certain windows
- Fixed some small objects falling through the floor
- Improved visuals overall
- Updated lightmap
Linux
- Intro no longer breaks due to VR errors
- Fixed mouse stuttering
Localization
- Added fan-translations for Czech and Hungarian. (Thanks to everyone who participated!)
- Edited some button labels to clarify meaning
General
- Fixed some particles that did not disappear when reloading a level
- Fixed some cases where objects disappeared when viewed from certain angles
- Fixed some objects that clipped into the world
- Fixed some vegetation materials not rendering properly on some Mac and Linux configurations
- Small changes to menu layout
- Removed several unneeded error messages printed to console
- Optimized closet and forest level level
1.2.1[]
- August 5, 2014
Bug fixes.
1.2.0[]
- July 23, 2014
Audio
- 5.1 audio! You can now toggle between the different audio setups in the settings menu
Visuals
- Added Depth of Field, which can be toggled in the video settings menu
- Fixed black lines across screen caused by dynamic light shafts not working on some OpenGL hardware. Added toggle button for turning them on/off in the video settings
- Fixed artifacts with the memory field shader for some OpenGL hardware
- Fixed occlusion bugs in the home level
- Improved on the Teddy-light effect so the effect is more prominent
- Improved/fixed multiple minor graphical glitches
VR
- Fixed camera being offset after you pick up Teddy at the end of the game in VR mode
Other
- Teddy will no longer block the player in a corner
- Tweaked duration of several hints
- Tweaked duration of several events
- Fixed some events not starting correctly
- Fixed a monster that would get stuck in various locations
- Fixed several bugs in the save/load system
- Star key will no longer get stuck at an unreachable location
- Removed debug commands to skip cinematic events in the first level
- The long drawer will no longer fail to retract when it should
- A drawer in the forest level will no longer get stuck in its socket
- Possible fix for the headless baby bug, where the camera is misplaced and stuck outside the childs body after you wake up in chapter 1
- Added Turkish translation (Thanks to Fatih Altinci)
- Fixed weird performance bug with menu-sliders on Linux
- Updated credits with new names based on surveys from the Kickstarter
- Video and language settings now only show an “Apply” button if there are changes to apply
1.1.0[]
- June 5, 2014
General
- An option to hide the crosshair dot has been added
- Added fast-forward option to credits. This can be activated by using standard movement *keys/gamepad buttons
- Fixed hints and subtitles sometimes being completely black
- Fixed look-at-hands animation playing if opening the menu while sliding
- Made rotating cranks and valves significantly easier
- Made the long drawer a lot more stable
- Fixed several locations where geometry would disappear when it shouldn’t (Occlusion culling)
- Fixed bug where animation for climbing last pipe in closet level started too late
- Fixed timing on some events
- Added collision to some bottles in cabinets in the home level
- Updated version of AI middleware (RAIN)
- Fixed an issue where Teddy could block the player in the home level
- Improved sound in certain areas of the game
VR
- Resolution selection in VR mode has been unlocked
- Fixed an issue where multiple cursors were shown in the main menu/in-game menu in VR mode
- Added a configurable key binding for resetting VR device orientation
- Mother and cake now have correct collision in the intro, which fixed wrong depth on VR cursor
1.0.1[]
- May 31, 2014
General
- Fixed mouse cursor getting locked after closing Steam overlay in the main menu.
- Fixed progress getting wiped when selecting level from the main menu
- Fixed long drawer becoming stuck in the box with the bottles
- Fixed an object which was stuck in some geometry
- Fixed physics properties of lamps in forest so that they come to rest after being moved
- Fixed missing collision in a cupboard in the forest level
- Improve collision in some places in the forest level
- Fixed a commode missing collision in the closet level
- Fixed missing option to rebind ‘Throw Object’ for gamepads
- Fixed crosshair/hand icon’s depth in VR mode
- Fixed some subtitles not matching the voice acting
- Fixed some areas that were problematic for the AI
- Fixed some holes in the world
- Added a little something something for our backers
Achievements
- Fix ‘Completed Among the Sleep’ achievement not being possible to unlock
- Fix ‘Bad Lullaby’ achievement not being possible to unlock