Launching[]
The player can launch the toddler to new heights by grabbing a flat object and releasing it at their feet. With most items being light they need some kind of reinforcement such as a wall or solid object. Ideal items are cardboard boxes, toasters, pots, and cylindrical hatboxes. There was one item in Chapter 4: Into The Closet, a green keepsake box that is both big and heavy. It is fully capable of launching the toddler high enough to fall to their death without reinforcement.
This is most useful in the Prologue with the high light switches, but has little use elsewhere.
Reloading[]
While not a bug, the game will prevent a softlock by deathpoint by restoring the game from the last checkpoint reached if it is unable to restore the game from the last saved / known location. You may end up having to continue the game twice in a row for this to happen.
Chapter 3[]
After opening the rectangular lock, somewhere around the hillside border is an opening big enough to step through and almost instantly out of bounds, resulting in a fall to the death.
Chapter 4[]
The walls by the spotlight and easel don't have collision boundaries defined, the toddler can walk through them and fall to their death. In the same area, if the toddler clips into the wall and leans, they can see the magenta plushie in a openable closet at the top of an unclimbable ladder.
The monster will not path into closets or the narrow paths by the pit, making these locations safe to dispose of bottles.